Cornflake's Thief And Jester Guide

Starting skills:
Dash Attack: Tap forward twice to run and while running hit the attack button. Often useful in connecting combos with separate enemy groups can be used during early bosses for hit and run combos.

Charge Attack: By default this is hold Z. Only useful when the enemy is using a locked position skill and you can't approach.

Skills for Thief (level 1-19):
5/5: Air Combo Launch
5/5: Cut Down
5/5: Double Attack
5/5: Ariel Frenzy

The Strategy:
Launch stuff into the air with Air Combo Launch or Cut Down then proceed to either combo them in the air with Ariel Frenzy or use down+attack until they stand up. This can be repeated easily, but be wary of ranged attackers.
You can add rocket punch with your remaining skill points for a ranged attack; however air combo launch - dash attack - cut down - repeat provides better and generally safer damage for bosses. This skill is not very useful on ordinary mobs.

Skills for Thief (20-39):
Using your skill reset from job advance use the following Thief skills:
5/5: Air Combo Launch
5/5: Cut Down
5/5: Double Attack
1/5: Ariel Frenzy

Ariel Frenzy will no longer be a damage dealer as Jester but can still provide extra air time for avoiding attacks and quick combos.

Skills for Jester (20-39):
5/5: Claw Mastery
1/5 or 5/5: Rolling Stinger
5/5: Final Decision
5/5: Upper Screwdriver
1/1: Exit

Pretty straightforward. Focus on increasing claw damage and multi-target attacks.

The Strategy:
Rolling stinger is moderately useful however it's slow and locks you during activation, but points can be added because you'll have a lot left over.
From levels 22-27 Final Decision will be your primary damage dealer in combination with Air Combo Launch or Cut Down, it's fast and provides easy combos. You can easily get over 70 combos in MM now which usually results in everyone getting S rank.
Upper Screwdriver is the highest damaging of the Jester skills and has a good AoE range it can easily combo with Final Decision to annihilate groups of mobs.
Exit is only useful in limited scenarios and it will prevent you from taking damage as you move in to a group of strong mobs for your combos.

Credits: Cornflake from Dragonica Forum

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